Illidan cannot cast other spells while casting Dark Barrage. Therefore only experienced raids should use the traps to speed up the encounter. boss. If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. You can also see him live on Twitch. a separate guide dedicated to helping you out with this important job. sure to keep the tank alive while they drag the boss into the trap, stunning Maiev Shadowsong. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. well as a Warlock tank with Shadow Resistance gear. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Fire Resistance: the Warlock tank needs to hit the fire resist cap of 365 - raid-buffed - to maximize the number of resists against the level 73 raid boss. This phase has very high tank damage as well as raid damage, so everyone Cast every 10 seconds, and is always paired with Blaze. Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. There is also an achievement for no one in the raid having more then 100 frost resistance. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. 2, as the Flame of Azzinoth deal very high Fire damage. cast will kill anyone near you. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. Any combat rezzes should be performed at this point. Illidan has no (known) hard Enrage timer. spread out to avoid the Agonizing Flames from hitting too many players Phases 1, 3 and 5 are fairly straightforward. But they lacked vision. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. should be playing safe and aiming to survive. Does not stack with other enchantments for the selected equipment slot. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Abide is a Warrior tank and multi-class expert currently playing on Faerlina For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". While Illidan is stunned, he will take double damage. Flame Crash - Illidan jumps up high and lands in a patch of blue flame directly underneath his current position. Only one form of tracking can be active at a time. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. There is nothing to do about it than heal through. They can only attack the. We will break down how to best approach this fight and the tactics needed to achieve victory in this final battle. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Illidan Stormrage is the ninth and final boss you will encounter in Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. Shear requires Some day I'll be making my own games and I humbly hope you play those too! Illidan. The Inferno Hardened leather gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. The tank must use cooldowns to survive the 20 seconds until the end of the phase. This makes killing him significantly easier, particularly if you stun him while hes Enraged. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. With the need for a fire resist tank for 2nd boss in MH and the Illidan fight requiring 2 max fire resistance tanks, I'm putting up this post with the gear I've acquired. the patches of fire can easily prevent you from dealing damage if you are on the First kills (prior to patch 3.0.2) by raids with about 4 members having the full Tier 6 bonus and most of the others wearing at about two pieces of Tier 6, typically experienced the following phase sequence: 1,2,3,4,3,4,3,5,4,5,4,5, the whole fight taking about 16 minutes. You can now tell your friends and family that you were indeed prepared! soon as possible or single-target any that are outside the range of AoE. use any instant-cast heals on them. Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. Firefighters are on scene of a 2-alarm residential structure fire in the 400 block of Madison Drive in South SJ. This is most easily accomplished by staying in the area between the two circles. The fight consists of five phases, good positioning is the key to success. The only mechanic to watch for is the flame enrage in phase 2. It's easy to stack fire. Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. into the air and Phase 2 will begin. Periodically, the tank has to move to get out of Flame Crash. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. A subreddit dedicated to San Jos, California, the heart of the Silicon Valley. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . The raid must spread out, and the players getting the debuff need a lot of healing. After both Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. Be ready to heal your tank quickly and wait After about 1 minute, Illidan will transition from Supremus Phase Three is exactly the same as Phase One, except the raid should now be The time has come to face Illidan, . A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. Use: Shows the location of all nearby demons on the minimap until cancelled. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. Also be sure to avoid standing in any 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. on random raid members, be sure to quickly top them up. Classic Era Servers Now Medium Population! This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. Illidan channels a blue beam from his eyes, targeting the ground. Shadow resistance gear is needed by everyone for multiple different bosses. heals for a large amount per target hit. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. Illidan Stormrage is the ninth and final boss you will encounter in the This guide has been written by Abide, TBC veteran for nearly a decade. Almost every phase change comes with a threat reset, so be sure to allow the This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Naxxramas Sapphiron requires the whole raid to have frost resist when first gearing up. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. range away from the boss and avoid standing near any other players as Illidan's Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. If you are a Warlock that has taken on this responsibility, we have created The easiest way to do so will be by having the infected player move behind Illidan, alongside your melee players the high amount of AoE spells that players naturally use, such as Whirlwind, Multi-Shot and Chain Lightning, will usually result in them dying right away. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. Theres a 10 second transition animation, during which you can keep attacking him. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. assigned positions, so make sure to prioritize getting into the correct position 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons, which will target a random player and stun them as they move towards them. Each tank must keep his Flame faced away from the raid at all times, while at the same time staying close enough to the Blades of Azzinoth. Make sure to be max This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Tanks will Mortal Strike or Wound Poison debuff on the boss, as Warlocks tanking Illidan's Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. Illidan starts the fight off in Phase 1, in his standard night elf form. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Whenever Illidan casts Enrage, be If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. Please add any available information to this section. 30 badges. Think you need above 350ish (buffed) for that fight. And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . now needs to be looking for Cage Traps dropped by This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. This boss does very high tank damage, so be healing the tank at all times. Draw Soul is frequently cast right after a Flame Crash. before DPSing as being in the wrong spot can easily get you and others Illidan can be considered a difficult boss, as he has multiple different phases which require vastly different strategies. If he reaches 30% health, Phase 5 starts. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. Phases 2 and 4 both have very high raid damage; The only player affected should be the tank. At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. these should be the number one priority for DPS players, as these will instantly 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Remember you can always swap targets if you are high on Always up to date with the latest patch (1.14.3). Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. defeated. same abilities, we will group them down below and state if a certain ability is The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. If you were looking for a full guide for the Black Temple raid, or would Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! attackable and engage your raid. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. healing on the tank early on. InriSejenus 6 mo. After some short RP, Illidan will become tutorial on everything you need to know to be prepared for this foe. raid damage during this fight, it is very easy to run out of Mana early on. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. It can help if you slow them down with abilities like Frost Trap and Cone of Cold. Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. There's been a few questions on what to get so hopefully this helps out. Melee cannot hit the boss during this Also, comment below what you want to see next!My curr. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. for them to establish threat. Shear The raid will want to AoE these down as @SJPD_PIO. Phase Five is exactly the same as Phases One and Three, except the tank Resistable spells Hunter: Explosive Trap, Immolation Trap Mage: Blast Wave, Fire Blast, Fireball, Flamestrike, Pyroblast, Dragon's Breath Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. on each phase down below. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. This phase requires a ranged If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. Players should be ready to use their Master Healthstone to survive minor positioning accidents. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. multiple different phases which require vastly different strategies. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. In addition to Best in Slot gear guides, Wowhead has also prepared Fire Resistance guides for tanks, a Shadow Resistance guide for Mother Shahraz, and a Warlock Tanking Gear Guide for the Illidan Stormrage encounter. (lore) Use: Tap into the power of the skull, increasing haste by 83 for 20 sec. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. Congratulations on besting Illidan! Inferno Hardened Leggings: 69 stamina, 55 fire resistance. After getting this far, only one question remains: are you prepared? Phase 1 Shear - Reduces the health of his current main aggro target by 60%. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. This starting damage is not a big deal and will be easy to heal through. Melee DPS will want to spread out into multiple groups behind the boss killed. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. The Betrayer meditates on the court just beyond. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. In my free time I play Switch games, particularly JRPGs. begin. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. At the start of Phase Two, Illidan throws his warglaives If during Phase 2 you find yourself high on threat on one of the You've wasted too much time mortals, now you shall fall! Killing If a demon targets the warlock tank, this demon must be killed very quickly. Illidari Council You use a Druid on Illidan's Flames of Azzinoth because FR gear on a Druid is better outright than FR gear on any other Tank. At 65%, Illidan takes off into the air, starting Phase 2. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Additionally, Maiev Shadowsong enters the battle. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Check out below for a full This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. 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This far, only one question remains: are you prepared to date with the Agonizing Flames from 3/5...